Last month, in Part I of this post, I discussed the "Games for Change & Health Workshop: Brainstorming and Game Design Jam for HIV/AIDS" that Spectrum hosted during Digital Capital Week. In part one, I covered the discussion on HIV/AIDS that took place and how a video game could be created to educate others on the disease. In this post, I'll explore turning an idea for a game into reality.
After an in-depth discussion on the HIV/AIDS epidemic and a brief introduction of video game basics and strategy, Limor Schmafman, president of Keystone Tech and chief instigator of Games Gateway, led the group's brainstorming session. I was excited to turn our newfound knowledge into a game that could actually make a difference in the growing HIV epidemic. The group had a healthy debate on the focus of the game: Should the game focus on HIV in DC or on a more global level? Is the target audience those who are already infected or is it people who might be unaware of HIV's prevalence in the United States? Should the game be explicit or more abstract? (more...)



Spectrum is excited to help kick-off 


