
Source: Exergamefitness.com
Last week, my colleague Arianna and I attended the Social Marketing and Games Symposium at George Washington University. The panelistsdiscussed the use of interactive video games as well as traditional board games for positive health behavior change.
Karen McDonnell, Associate Professor at GWU’s Department of Prevention and Community Health, spoke about her current study in “exergaming,” which can best be described as replacing sedentary video games with interactive video games like Wii Fit and Dance Dance Revolution. Positively, games like Dance Dance Revolution were found to have no difference in the amount of energy expenditure when compared to typical PE classes. These interactive video games were also found to be more enjoyable than PE classes for overweight and obese boys and girls in 6th-8th grades. And everyone knows when you enjoy what you are doing, you are more likely to continue engaging in the activity.






